When things go wrong.

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A short map for a community competition

    This map:

  • Was created for the 'MyApertureLabs' community competition in June/July '09.

  • Is fairly short, with a BtS emphasis

  • Was designed around a set of abritatry rules: 'Must be a BtS map'; 'Must contain dynamic moving entities'; 'Must contain an ingame note to MAL'; and 'Must end with cake'
  • Was never intended to be made - I planned to stop Portal mapping with the release of The Beta Complex!

    Hints - WARNING: SPOILERS ABOUND!

    • Second chamber: You'll need to return into the main chamber to place a new portal.

    • Second BtS room: momentum is a function of mass an velocity (In layman's terms, speedy thing goes in; speedy thing comes out.)

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